The Risk of upgrading/teching early
By CloudMog "With many identities" Lordaeron Ladder (USwest) - August 23, 2002


Just another typical game, but it shows how a person who does no create an army and go straights for teching early in the game can be screwed over if not carefully defended.

One of the things you should do if you play somebody who you know is not creating an army is to straight out rush them. In this game, we see how a consistant wave of attacks made on 12:00 purple sends us the victory.

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