Cycloned to Oz
By CloudMog "With many identities" Lordaeron Ladder (USwest) - August 15, 2002

First 1.02 game and experimental cylone game.

Thoughts on the game

The druids of the Talon possesses the Cyclone ability once they have become master ranked. It seems like a very useful skill because of its ability to temporarily remove a unit from the game. Say you have 6 Talons and your opponent has 6 knights. If you were to use cyclone on 5 of those knights, it would be a 6 on 1 battle for a little while and you can just keep picking troops clean.

This is a very interesting game. About halfway through, Al had to answer his door and "deal with his customers". This left me and monkey alone in the game. I had to control what he had in addition to micromanaging my troops and maintaining my town. One thing that sucks about controlling your ally's troops is that you can't make units, so basically we only had his Keeper hero and 6 huntresses. In the end, we had to deal with a stubborn undead player who had a bunch of defensive Ziggurats. It took us a while to get through since we had no siege troops at the time and I was maxed out on building units. I asked monkey to build some catapults but his poor ass wouldn't bother even though he had 800 gold which could buy 2!

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